MOODLEMOOT PRESENTATION

Aetma participated at moodlemoot 2019 with one presentation and one workshop. The SELFIE project was presented in detail at moodlemoot community  while a workshop about the nominated AR application ARTutor took place with great success. The woskhop provided a hands on training on the use of Augmented Reality technology in order to make alive the …

ΒΡΆΒΕΥΣΗ ΕΠΙΣΤΗΜΟΝΙΚΉΣ ΕΡΓΑΣΊΑΣ ΣΤΟ ΔΙΕΘΝΈΣ ΣΥΝΈΔΡΙΟ IMCL

The paper entitled  “A Comparative Study of Augmented Reality Platforms for Building Educational Mobile Applications” which was submitted and presented at the 13th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2019) from Terzopoylos G., Kazanidis I., Satratzemi M. and Tsinakos A. was awarded as the “Best IMCL2019 Short Paper”

ΔΗΜΙΟΥΡΓΊΑ ΔΙΚΤΎΟΥ ΓΙΑ ΕΚΠΑΊΔΕΥΣΗ ΚΑΙ ΠΡΟΦΎΛΑΞΗ ΑΠΌ ΦΥΣΙΚΈΣ ΚΑΤΑΣΤΡΟΦΈΣ ΚΑΙ ΤΕΧΝΟΛΟΓΙΚΟΎΣ ΚΙΝΔΎΝΟΥΣ

Την Παρασκευή 18 Οκτωβρίου, στους χώρους του Δημοκρίτειου Πανεπιστημίου Θράκης στην Καβάλα, πραγματοποιήθηκε συνάντηση εργασίας, με θέμα τις φυσικές και τεχνολογικές καταστροφές. Σκοπός της συνάντησης αυτής, ήταν η δημιουργία ενός πανευρωπαϊκού δικτύου για την εκπαίδευση και προφύλαξη από φυσικές καταστροφές και τεχνολογικούς κινδύνους. Στη στη συνάντηση παρεβρέθηκε ο κ. Χρήστος Στυλιανίδης, Επίτροπος της Ευρωπαϊκής Ένωσης …

eRobson AR in Educational Robotics

The goal of eROBSON is to teach Robotics Education in schools through Augmented Reality (AR). The need arose from the consequences that the COVID-19 pandemic had on the educational process and especially on the implementation of laboratory courses. The reproduction of the educational material is done at a low cost (of development and use). Also, …

ICE – Innovative Cultural Experience

The purpose of ICE is to highlight cultural heritage through an interactive augmented reality device (Transparent Window) which displays information over a real museum exhibit. The final product is aimed at exhibition, educational and other spaces, with the ability to provide a comprehensive presentation of an exhibition with dynamic content that will be adapted to …

Professional Training

Professional Training is professional training through VR. There is no direct insight from the field, and there is no experiential involvement of teachers in the field. Professional Training offers workplace immersion, experiential learning, better understanding of complex processes, increasing trainees’ skills and abilities to deal with disaster scenarios and safe training in multiple scenarios. Professional …

AR Assist

ARAssist aims at personalized remote support of the educational process using augmented reality. The ARAssist application offers the ability to receive and give remote assistance. Also, it can be used in many different use cases: Technical, for example quick car inspection with the help of a mechanic. Educational, for example help from the teacher or classmate with …

InLife (Independent Life)

The InLife (Independent Life) application is provided to families who have as protected members people with Down syndrome or suffering from Dementia (Alzheimer’s) in the early stages. The InLife application offers the possibility of autonomous execution of basic household actions without the need for any external technological intervention. Family privacy is NOT violated through InLife. …

IMT MSc (Immersive Technologies – Innovation in Education, Training and Game Design)

The MSc provides knowledge and skills in cutting-edge technologies: Augmented Reality Virtual Reality Mixed Reality Game Design It is addressed to teachers, researchers and scientists of all specialties and with an interest in the specific Scientific Fields. The teaching language is English and the teaching staff is international. Also, it is available worldwide through distance …

Advanced Virtual School

The main goal of Advanced Virtual School is the personalized experience for each school by leveraging the actual school space and the Official Evacuation Plan by training and informing students to find the best escape routes in the event of disasters.  Additional objectives are:  participatory learning & exploration through Mixed Reality, the use of high …