VR Virtual School

VR Virtual School (VRVS) goals are to use Virtual Reality technology to increase student awareness of natural disaster management in the school environment. In the VRVS, students have the opportunity to immerse themselves in the VR environment of the school. Students are able to experientially interact with different educational scenarios. VRVS scenarios can address natural …

Free Immersive Education for All: From Greece to the World

This episode of Silver Lining for Learning (SLL) will showcase a series of virtual, augmented, and immersive learning projects being undertaken in the Advanced Educational Technologies and Mobile Applications (AETMA) Research Lab of the Computing Science Department of the International Hellenic University (IHU) in Kavala, Greece. Three researchers, Drs. Tsinakos Augustos, George Terzopoulos, and Ioannis Kazanidis, will …

VR Educators

The educational world for the development of VR experiences is the latest effort of the AETMA Lab to develop virtual world for the development of VR educational experiences. The environment will initially be freely available for use by postgraduate students of IMT and students of the Informatics Department of DIPAE Kavala. After the pilot development …

eRobson AR in Educational Robotics

The goal of eROBSON is to teach Robotics Education in schools through Augmented Reality (AR). The need arose from the consequences that the COVID-19 pandemic had on the educational process and especially on the implementation of laboratory courses. The reproduction of the educational material is done at a low cost (of development and use). Also, …

ICE – Innovative Cultural Experience

The purpose of ICE is to highlight cultural heritage through an interactive augmented reality device (Transparent Window) which displays information over a real museum exhibit. The final product is aimed at exhibition, educational and other spaces, with the ability to provide a comprehensive presentation of an exhibition with dynamic content that will be adapted to …

Professional Training

Professional Training is professional training through VR. There is no direct insight from the field, and there is no experiential involvement of teachers in the field. Professional Training offers workplace immersion, experiential learning, better understanding of complex processes, increasing trainees’ skills and abilities to deal with disaster scenarios and safe training in multiple scenarios. Professional …

AR Assist

ARAssist aims at personalized remote support of the educational process using augmented reality. The ARAssist application offers the ability to receive and give remote assistance. Also, it can be used in many different use cases: Technical, for example quick car inspection with the help of a mechanic. Educational, for example help from the teacher or classmate with …

InLife (Independent Life)

The InLife (Independent Life) application is provided to families who have as protected members people with Down syndrome or suffering from Dementia (Alzheimer’s) in the early stages. The InLife application offers the possibility of autonomous execution of basic household actions without the need for any external technological intervention. Family privacy is NOT violated through InLife. …

IMT MSc (Immersive Technologies – Innovation in Education, Training and Game Design)

The MSc provides knowledge and skills in cutting-edge technologies: Augmented Reality Virtual Reality Mixed Reality Game Design It is addressed to teachers, researchers and scientists of all specialties and with an interest in the specific Scientific Fields. The teaching language is English and the teaching staff is international. Also, it is available worldwide through distance …

Advanced Virtual School

The main goal of Advanced Virtual School is the personalized experience for each school by leveraging the actual school space and the Official Evacuation Plan by training and informing students to find the best escape routes in the event of disasters.  Additional objectives are:  participatory learning & exploration through Mixed Reality, the use of high …