About Us!

Welcome to the Advanced Educational Technologies and Mobile Applications (AETMA) Lab website.

The Lab was established in 2016 (Government Gazette Issue Β 836  Section 1  30/03/2016) and re-established in 2020 (Government Gazette Issue Β 4155  Section 1  28/09/2020).

The research lab is part of the Computer Science Department at the International Hellenic University.

Our research focuses in the following research fields:

  • The development of educational software
  • Blended and distance learning applications
  • Mobile learning
  • Development of Augmented Reality applications and wearable technologies
  • Mobile applications development
  • Technology enhanced learning
  • Assisted learning
  • Data mining, analysis, evaluation and optimisation of learning processes in distance learning
  • Study of 2D and 3D virtual worlds and Augmented Reality in distance learning



















We have participated in a number of projects.

AR in Education

Several mobile applications for use in education have been developed. Read more… 

Thassos - Agenda ML

An existing travel application for Android devices has been adapted in order to incorporate educational elements with online interactive material. Read more…

TEI EMT - Digital Tour

TEI EMT – Digital Tour is an Augmented Reality application operating with the Junaio platform and is available in two languages, English and Greek. Read more…

Parallel Crisis

Parallel Crisis is an interactive AR game based on the Junaio platform. Read more…

Radio production courses

Radio production courses


The ARTutor application. Read more…

SHERPA Project

Leadership of the SHERPA project ( one- of the only two projects -that were selected this year for funding by the European Commission for 2019) in ERASMUS+ related to SELFIE, the official European tool for the self-assessment of Educational Units. Read more… 








Interview by the Versatilist Project

Interview by the Versatilist podcast, the Immersive Learning Network, regarding our work on the use of Augmented Reality to foster creativity in schools. Read more… 

KavaLaExpo 2014

AR content has been developed for the promotion of the Philippi archaeological site (supporting its nomination to UNESCO’s World Heritage List), the monument of Apostle Paul at the center of Kavala, the island of Thassos and the annual local Airshow. Read more…


AETMA Lab has actively participated the 1st International Association for Blended Learning Conference (IABL2016) held in Kavala, Greece, between 22 and 24 of April 2016. Read more…

TEDx Kavala

Demonstration of Augmented Reality during the TEDx Kavala Independent Event. Read more… 


AETMA Lab had a presence in the 7th Nationwide Industrial Informatics Festival (i2fest2016) at the “Apostle Mardyris” Exhibition Centre of Kavala, from Friday 7 to Saturday 15 of October 2016. Read more…

blendED2016 & PTDEA Meeting 2016

AETMA Lab’s director Avgoustos Tsinakos attended  the blendED2016 and PTDEA Meeting 2016 (October 26 and 27, 2016) conferences as an invited speaker. Read more…





Οργάνωση Webinar

 Κατέκτησε την Επαυξημένη Πραγματικότητα μέσω του ARTutor (ver 3)


Συνδιοργάνωση με eTwinning Greece

Και την υποστήριξη της ομάδας  Εξ αποστάσεως Εκπαίδευσης

Κυριακή 6 Ιουνίου και ώρα 19.00

Υποστηρικτικό υλικό Webinar


Active learning in the classroom (28 June-02 July 2021)

Through interactive activities, participants will learn how to promote an active learning environment and set up a Future Classroom Lab, how to tailor instruction to meet individual needs, how to enhance key competences of the students and how to improve learning outcomes through increased engagement and interactivity through augmented reality (AR). Participants will also have the opportunity to gain a basic understanding of Artificial Intelligence and its potential and challenges as well as share their concerns, exchange ideas and discuss.
By the end of the course, participants will not only have acquired more knowledge about student-centred and active learning approaches, but they will also be able to take away ideas about practical, innovative ideas to apply in their classrooms.
The course will help the participants to:
• Set up a Future Classroom Lab.
• Enhance students’ learning through differentiated approaches to teaching.
• Use practical methods to encourage students to collaborate, communicate, think critically, and create during the lesson.
• Realize how the use of augmented reality in education can transform the learning experience and explore ARTutor.
• Understand the basic concepts of Artificial Intelligence and explore examples of effective use of AI tools for teaching and learning in different educational contexts.
• Exchange ideas and improve current practices.
• Reflect on their experience with the development process of the MOOC Μαθαίνουμε Ψηφιακά, Διδάσκουμε Ψηφιακά.

The program and more info about the event are available at SRSP-FCL training agenda