Free Immersive Education for All: From Greece to the World

This episode of Silver Lining for Learning (SLL) will showcase a series of virtual, augmented, and immersive learning projects being undertaken in the Advanced Educational Technologies and Mobile Applications (AETMA) Research Lab of the Computing Science Department of the International Hellenic University (IHU) in Kavala, Greece. Three researchers, Drs. Tsinakos Augustos, George Terzopoulos, and Ioannis Kazanidis, will …

Education Leaders Awards 2022 – Golden Price

CommuniTIES is a program designed in an interdisciplinary context and implemented by inviting teachers and 75 teenage students from the Balkans to transnational cooperation and interaction with the ultimate goal of their information literacy, critical intake and also the creation of digital content with the pedagogical use of immersion technologies in rapidly evolving digital information …

Διαδικτυακή Ημερίδα «10 Τεχνολογίες στη Metaverse Εκπαίδευση»

Πρόγραμμα Ημερίδας 18.00 Έναρξη – Χαιρετισμοί Αντιπρόεδροι ΔΙΠΑΕ: κ. Σ. Αγγελόπουλος / κα. Κ. Μακρίδου Αντιπρόεδρος Ιδρύματος Αικατερίνης Λασκαρίδη: κα. Κ. Λασκαρίδη Εκπρόσωποι ΠΣΔ / e-twinning: κ. M. Παρασκευάς κ. Ν. Τζιμόπουλος Εκπρόσωποι ομάδας Εξ Αποστάσεως Εκπ/σης: κ. Μ. Κουσλόγλου, κα. Χ. Λάζου 18.15 -18.35 Παρουσίαση e-twinning “Κτίζοντας τη μεγαλύτερη κοινότητα Εκπαιδευτικών στην Ευρώπη και …

TV Interview about Advanced Virtual School 2022

The Scientific team of the AETMA Lab, in collaboration with the Management of the 24th Primary School of Kavala and the Educational staff, completed the implementation of an interactive Evacuation Plan (in case of natural disaster, earthquake, fire or combination of natural disasters) using Augmented Reality technologies & Virtual Reality) in Grades B and E …

Active learning in the classroom (28 June-02 July 2021)

Through interactive activities, participants will learn how to promote an active learning environment and set up a Future Classroom Lab, how to tailor instruction to meet individual needs, how to enhance key competences of the students and how to improve learning outcomes through increased engagement and interactivity through augmented reality (AR). Participants will also have …