Green Life VR

Green Life VR is an educational game that takes place in a virtual city with the aim of educating players about ecological awareness. The application uses virtual reality technologies in order to realistically represent a digital educational environment that supports the user’s interaction with the world. Green Life VR is available on platforms such as …

Blue Life VR

This project aims to educate young children through an educational game. The application uses virtual reality technologies in order to realistically represent a digital educational environment that supports the user’s interaction with the world. So, if someone wants to experience the virtual experience, he can use equipment from various platforms, such as a smartphone along …

Cyber Security AR

First of all, the app is called Cyber Security AR and it is about internet security. The target audience is mainly children aged 9 – 17 years, but it can also be used by adults. In particular, it is an augmented reality application, which, in combination with a mockup, works as a learning tool. In …

Human Anatomy AR

The application is compatible with almost the largest percentage primary and secondary education courses which have as a subject the human anatomy. The first section which is also the initial menu of the application includes eight buttons which are the most basic. The first option is the AR System which opens the device’s camera and waits until it …

Trials of the Acropolis

Trials of the Acropolis is an Android VR educational game, based on the third-grade Greek history book, regarding Greek Mythology. It challenges the player to fulfill an ancient myth that no one in the history of Ancient Greece has ever completed. According to the myth there are scattered six trials across the Acropolis of Athens …

The Disaster House

This project describes a tactile interface game aimed at elementary and high school children and aims to help them familiarize themselves with the actions they must perform before and during a natural or man-made disaster such as an earthquake, flood or fire , in the context of a house. The results obtained from the application …

The Emergency Suitcase

Natural and man-made or technological hazards, most of the time, appear without warning. These risks can cause major disasters such as losses human lives, property, environmental pollution. Informing society about response to disasters, must start from the lowest levels of education and to continues for life. This project describes a physical interface game through the computer, which is taught …

Virtual School (Mixed Version)

The project was inspired by the tragedy in the Eye of Athens(Disastrous fire on July 23, 2018, 96 diedpeople, and some of them were children). Its action objectives are: • Use of augmented and blended experiencesreality in schools • Increase student awarenessabout physical managementdisasters • Utilization of high technology foreducational purposes • Use of free …