Human Anatomy AR

The application is compatible with almost the largest percentage primary and secondary education courses which have as a subject the human anatomy. The first section which is also the initial menu of the application includes eight buttons which are the most basic. The first option is the AR System which opens the device’s camera and waits until it …

Trials of the Acropolis

Trials of the Acropolis is an Android VR educational game, based on the third-grade Greek history book, regarding Greek Mythology. It challenges the player to fulfill an ancient myth that no one in the history of Ancient Greece has ever completed. According to the myth there are scattered six trials across the Acropolis of Athens …

The Disaster House

This project describes a tactile interface game aimed at elementary and high school children and aims to help them familiarize themselves with the actions they must perform before and during a natural or man-made disaster such as an earthquake, flood or fire , in the context of a house. The results obtained from the application …

The Emergency Suitcase

Natural and man-made or technological hazards, most of the time, appear without warning. These risks can cause major disasters such as losses human lives, property, environmental pollution. Informing society about response to disasters, must start from the lowest levels of education and to continues for life. This project describes a physical interface game through the computer, which is taught …

VR Educators

The educational world for the development of VR experiences is the latest effort of the AETMA Lab to develop virtual world for the development of VR educational experiences. The environment will initially be freely available for use by postgraduate students of IMT and students of the Informatics Department of DIPAE Kavala. After the pilot development …

JAUNTY – Joint undergAduate coUrses for smart eNergy managemenT sYstems

JAUNTY focuses on transferring latest research outputs generated from the “Secure and Private Smart Grid (SPEAR)” and “SDN – microgrid reSilient Electrical eNergy SystEm (SDNmicroSENSE)” projects funded under the H2020 program, back into education at a European level by joining students and instructors from different countries exploiting the capabilities provided by digital technologies. The idea …

SmartROOM Smart FaRming InnOvatiOn Training

The SmartROOT project is a Strategic Partnership in the field of higher education that focuses on the preparation of a new Joint Master Degree program in the field of Mixed Farming Systems (MFS). SmartROOT main objectives include:  • The preparation of an international master degree program.  • The active involvement of students in the preparation …

i-PEAR – Inclusive Peer Learning with Augmented Reality Apps

Teaching and learning with peers and augmented reality offers opportunities for memorable, active learning. The project aims to promote P2P pedagogy as an empowering and active form of learning. Additionally, AR provides students with opportunities to create their own content and visualize the products of their collaborations. Combining collaborative approaches and visuals, the educators and …

ImTech3Ed – Immersive Technologies for Education

ImTech4ED is going to establish various school activities in cooperation with the local and national educational community of each partner. Support from the school community is essential for the outcomes of the project. ImTech4ED are going to support the educational community and in particular school leaders and teachers in terms of documentation, training and mentoring …